Your mission, along with the above, is to employ the formal design elements and mass in your design. Does your design have the capability of being touched or felt tactically?
Do not just think about remaking someone else’s design but come up with a design that has your own unique design characteristics. DO NOT JUST MAKE A CHARACTER FROM A MOVIE, VIDEO GAME OR popular culture. If you come up with an invention, it does not necessarily have to work, but your 3-D design should be believable.
Your design may be any material and scale should be considered in relationship to your target audience.Remember time management. You will be graded daily on your process as well as your final design. Do not come to class unprepared. Your grade will be affected.